![]() To make portraits available to the player, EEs only need the L version dropped into the portraits folder in the documents folder. It's possible the EE S portraits are used somewhere obscure (character arbitration?) but I've yet to find it same deal for the BG G portraits. They also include a 54x84 S portrait that appears to be unused. The EEs uses a 169x266 M portrait for the game screen and dialogue window, and 210x330 L portrait for the record screen and epilogues in ToB. ![]() Original BG2 uses a 38圆0 S portrait for the game screen and dialogue window, a 110x170 M portrait for the record screen, and a 210x330 L portrait for the epilogues in ToB. Original BG uses a 38圆0 S portrait for the game screen, a 110x170 L portrait for the record screen, and has a 210x330 G portrait that is used only for portrait selection during character creation. ![]() Unlike the other games, there is no third portrait. Original IWD2 uses a cropped 42x42 S portrait for the game screen, and a 210x330 L portrait for everything else. Original IWD uses a cropped 36x58 S portrait for the game screen, a 110x170 L portrait for the record screen, and has a 210x330 G portrait that is used only for portrait selection during character creation. By convention above these are respectively the M/L portraits ( BG2, EEs) or the S/L ( BG, IWD, IWD2). In original BG2 this is the L portrait and used only as the epilogue portraitĪs the L portrait, used in IWD2 for everything but the game screenįor the EEs this the L portrait and used for the epilogue and record screensĬreature files designate a small and large portrait at offsets 0x34 and 0x3c, respectively. However, once selected the rest of character creation process uses the smaller L portrait In IWD and BG this G portrait is used for the initial portrait selection image during character creation. Size exclusively used by the EE as the game screen and dialogue window portrait, designated M This size is also used by the original BG2 as the record screen, but is instead designated M. Used in original BG/ IWD as the record screen portrait as the L portrait In original BG2, this S image also appears in the dialogue window.Īn IWD2 exclusive S portrait, used only for the game screen.ĭefined in the EEs as the S portrait, but appears to be unused. Used in the original BG and BG2 as the game screen portrait as the S This portrait is also unique in that it's the only portrait that is cropped to just the face of the character all other portraits across the games are generally the same portrait resized and not cropped at all. IMOENS.bmp or IMOENL.bmp).Īn Icewind Dale exclusive, used for the game screen as the S portrait. In the notes below I'll use the term 'S' or 'L' portrait this is the suffix used with the portrait by the internal naming convention (e.g. There are now seven different portrait sizes used across the BG/ IWD games. If you run out of CUDA memory try this fork instead.This is all known information, but I'm not sure if it's actually summarized anywhere. for face restoration fixing mouth and eyes TIP! Tokenstamp is a great tool for making DnD tokens quickly for MapTools or Roll20 ![]() Icewind dale portraits download#Male portraits formatted for Baldur's Gate and Icewind Dale: Downloadįemale portraits formatted for Baldur's Gate and Icewind Dale: Download These can be used for tokens for Dungeons and Dragons or other tabletop games: I revisited the games again after getting the enhanced editions and figured it would be neat to use the new AI tools to generate some portraits in similar style. Portraits for sorcerers, mages, bards or whichever class you think fits for the old Infinity Engine DnD games Icewind Dale or Baldur's Gate. ![]()
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